![]() And the Blights count as an Implement, so all those Talents you spend to help the Implement will pay dividends when you whip the Blight out. For a spell slot, Blights will give a massive value of AoE damage, so they're ideal for conserving spell slots. However, as mentioned, you don't take those talents to support Implements, but to support Blights. Not the best use of a talent point when Wizard can actually get good use out the Elemental talents. Blast is the one trick they get over the rest, and while it's nice enough early on, late game it'll still be hitting for single digits. ![]() Implements by themselves aren't really worth much for anyone, wizards included. Of course, the game itself will all be very easy at that point, so really, do whatever is the most fun for you if you make that call, and have a Blast. If you basically see no reason not to rest as much as you please, they'll be useless to you. The value of Implements to a wizard is going to depend on how you view the resting system. That said, if played primarily as CC, which talents are there that will help the wizard more? Arcane Veil, Grimoire Slam, or increased number of spell slots? Don't make me laugh. If you want to do that, the proper sequence would be:Ħ Penetrating Blast or Dangerous Implements (I'd say Penetrating Blast)Ĩ Ice (5th level spells coming at level 9)ġ0 Corrode or Lightning (6th level spells coming at level 11)īut again, this is for a wizard who is played primarily as a blaster rather than CC. Since you get six talents in total, you can get all four as well as Blast and either Penetrating Blast or Dangerous Implements, should you so desire. Lightning of use to third and 6th level blasting spells, with the caveat that you are probably not going to be using Cackling Bolt as Fireball is generally superior.Īll of them are useful if you want to make your wizard into a ranged blight thrower at third level. Ice is of use to fifth and sixth level blasting spells. The fire talent is obligatory due to Fan of Flames, Rolling Flames, and Fireball, and is useful from start, so I see little reason not to make this as the first talent at level 2.Ĭorrode is of use to second, fifth, and sixth level blasting spells. ![]() The only question is whether it is worth spending any talents on improving his ranged auto-attack damage at all considering how good all the +20%/+5DR talents are if you are playing your wizard as a blaster/CC rather than primarily CC. A slow heavy damage dealing ranged weapon would help more than a wand/sceptre in the short trash fights where my wizard doesn't use spells (or don't use more than one or two), but the reason I'm not using spells there in the first place is that they are so easy, so optimizing for this situation rather than the more dangerous situation of important fights where I am spellslinging seems a waste. Well, considering that I want my wizard to be primarily casting spells in dangerous encounters rather than using his ranged attack, with the ranged attack something to do in the short breaks when I'm not casting, if any, using a slow-loading ranged weapon just doesn't seem appropriate. Could throw in a chanter but I like the double Zealous modals. Zealous Endurance + Zealous Focus arbalest paladins, Wael or Magran Priest, and Wizard. ![]() Aslo Im use the implement build with a full ranged backline anyway, just without useless rogues / rangers. Rogue / Rangers dont have wizard spells lol. Saying their less useful because they have a number of spells that are buffed by the talents is literally nonsense. What a waste.Įlemental talents are far more useful for buffing their spells and takes less talents than you who admittedly had to spend every single talent on making them not suck at ranged combat. You end up spending all your resources on boosting their accuracy. If I wanted to focus solely on ranged combat Id have made/used a rogue or ranger. Yes I've taken Blast / Penetrating Blast / Dangerous Implements / Marksman / Weapon Focus Noble on my Wizard on Potd and it works great.Īnd no, the elemental utility talents are nowhere near as useful for a wizard as their spells cover a lot of elements, I'd rather focus on implements or guns / arbalests.
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